Index
1. Quake modifications
- generally much fun can be had by
modifying the quake series of first person shooters
- some modifications can be extremely
easy, and rewarding
- other modifications can be
extremely complex
- for some trivial modifications
(petrol blood) to Quake see
here
- more complex modifications include those done in a
project known as darkplaces
- is a Quake modification
built over the course of 6 years on and off experimenting -
by a programmer known as LordHavoc
- it
had an overhaul when the Quake engine source code was
released, and he began developing a custom OpenGL-only
engine for it and other mods, which supports Windows WGL and
Linux GLX, and has greatly improved graphics and image
quality
- added realism of shell casings falling to
the floor, much improved bullet impacts, 32bit color alpha
blended explosions, blood flying everywhere and sticking to
the walls
- behind the scenes the code has changed a
great deal, improved the QuakeC code, greatly changed the
engine while maintaining compatibility with normal quake
modifications
- expanded the Replacement Content section
with some example filenames and other information
-
DarkPlaces engine was started because he was unsatisfied
with the other engines available soon after the quake source
release (which did little more than add some flashy
effects), and craved modding features for his DarkPlaces
mod, and wanted some real enhancements to the online gaming
experience as well
- it runs on Windows, Mac OSX, and
GNU/Linux
- it supports the following games
- Quake : -quake, this is active by
default, gamedirs: id1
- Quake: Scourge of Armagon:
-hipnotic or hipnotic in executable name or path, gamedirs:
hipnotic, id1
- Quake: Dissolution of Eternity : -rogue
or rogue in executable name or path, gamedirs: rogue, id1
- Nehahra : -nehahra or nehahra in executable
-
more details
here
- also check out retexturing projects
2. Demonstrating Darkplaces and Quake
- in our labs we have installed
darkplaces and additional textures
-
open up a terminal and type q1 to
see darkplaces running in OpenGL
- open up a terminal and
type q1 -orig to see a Quake running
using X11 (without OpenGL and without any fancy shading etc)
- in the later you can bring up a console by typing
~ and then type
gore and then
god and give
all
- now type ~
again and test out the modifications
3. Quake 3
- is available in the labs, running
the OpenArena maps
- alas not as dark as
the ones from Id, but the OpenArena maps are free
-
switch off desktop effects
- open up a terminal
4. Quake 2
- is also available in the labs
- they are configured to run
quakeforge2 if you type in
q2
Index
1. Quake modifications
2. Demonstrating Darkplaces and Quake
3. Quake 3
4. Quake 2
Index
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