Index
1. Lecture: 17-1
- Prerequisites for this lecture are:
16-1, 16-2 and 16-3.
2. Implementation of Touchmap 0.2
- last week we adpated
touchmap-0.1 to use an indirect
function call to implement a spawn button
- this worked and could be extended to
implement many other buttons
- however it is an
ugly implementation
- although it was
very minimal (in terms of code line changes)
- it
would be cleaner to adopt an object oriented approach
- albeit the number of lines of code
will increase
- one of the major issues of a
touchmap implementation is the
ability to change a tile in the grid
-
currently it changes:
- a blank to a
wall
- a wall to a door
- a door to a blank
- we need a spawn, hellknight, ammo, ticks etc
- the indirect function call can do this
but it will result in messy code
3. Touchmap 0.2
Index
1. Lecture: 17-1
2. Implementation of Touchmap 0.2
3. Touchmap 0.2
Index
This document was produced using
groff-1.22.